Monday, January 30, 2017

Work is almost done! major changes coming up with v1.6.0.0:

I am now testing the the version internally and will publish the version as soon as I'm confident in it's quality and stability.

  • Panels redesign: panels now have tabs (when applicable) as well as close button
  • Panels can be interacted with either the panel hotkey or by ALT+SHIFT+RBUTTON click on the desired button
  • With the recent join efforts with Arc we managed to decipher the game text localization engine, means I do not need to maintain an Item database as resolving is done dynamically and uses the game's own item name
  • Character Inspect now has an option to use "localized text" i.e. using the client's language (i.e. French/Chinese/etc)
  • NOTE: when using the "localized" version of the Character Inspect panel there will be no AR calculation, AR calculation still works the same for the non-localized English version of the panel
  • Feature: Using panel bindings will "eat" the input and will no longer send the bind to the game client (i.e. when you press a bind to hide a panel you won't accidentally use a game skill)
  • Feature: Added glyph of empowerment to buff uptime panel
  • Change: Single target DPS combat time will now only start when you first hit the mob (rather than the mob losing health) and will end as soon as the target dies (this is mostly a QOL change in order to get *exactly* the same numbers when testing DPS on the golem)
  • Feature: Character inspect now has a new fashion tab!!!
  • Feature: Group DPS panel can now display either cleave or single target damage!!!
  • Upcoming Feature: Target locking

Development teaser xD



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